Card types now map to Chinese parts of speech (linguistic structure exists). But no educator, no pedagogical framework, no validation study. The bridge is closer but not built.
Kevin: competitive scene launches “shortly after” stores, not distant Phase 4. “That is what sustains in-store gameplay.” App-based rankings confirmed (Kevin proposed → Limore: “It’s built in”). 1-hour rounds, results posting, email collection. Timeline addressed — but still no budget, no judge program, no prize support.
App dev has structured plan but scope expanding: original 3 features (card capture, graphic novels, socializing) PLUS rankings system (confirmed during call), in-app purchases (tokens, magazines — Limore), “anti-doom-scroll” positioning. Still one unnamed developer. No CTO. Scope creep risk is real.
Ground game strategy now emphasizes stores. Game-shop support defined. But no distribution agreements, no retail partnerships, no bottoms-up model (stores × units × months).
#1 GTM priority has $0 budget. Three-customer model (distributors → 10K stores → gamers) defined but unfunded. Sampling kits, content ecosystem, and store support all need dedicated line items in the budget Kevin is building NOW.
Green gel not working (no visible effect). 2/3 scale colors functional. Manufacturing partner for gel production not identified. Lead differentiator (Dragon Scales) at production risk.
Phase 1A: Game stores FIRST (5K hard-coded + 5K smaller = 10K US). Chase cards from day one (One Ring drove hundreds of millions). Phase 1B: Walmart/Target AFTER traction. Kevin: “I don’t care about Walmart, maybe not even for the first year.” Deliberately anti-One Piece (mass retail first starved stores). MAP pricing required (Nuri). Competitive scene “shortly after” stores.
App features growing (original 3 + rankings + IAP + anti-doom-scroll) while developer remains unnamed and CTO role unacknowledged. Rankings feature is now a dependency for competitive scene, which is a dependency for store retention. If app delays, the entire retention loop breaks: no rankings → no competitive scene → stores lose sustained gameplay → MetaZoo pattern.